
Nami Kumamato
School of Applied Knowledge Caldari State
317
|
Posted - 2014.11.17 11:51:50 -
[1] - Quote
CCP Darwin wrote:13kr1d1 wrote:The same can be said of putting modules on your combat based ships. It's not a choice of should I shouldnt I. It's a forced option just like the clone, because the consequences of not choosing is a blown up ship and no ability to kill anyone else. OK, but let's look at the alternative. In EVE you have a number of slots to fill, and it's not always an incorrect choice to leave one empty. You might do so because a particular fit maxes out your CPU and power grid before you have filled all your slots, for example. Is such a fit optimal? Well, you have to figure that out. A design that required every module slot to be filled would take away the meaningful choice of fitting in such a way that you can't fill that last slot. This might preclude an interesting, effective choice. Clone grades aren't like that. There's no reason you would ever not upgrade a clone, other than being unable to spare the money. Quote:I don't agree that it's good game design objectively to try to "weed out" such decisions. I think it's subjective. Let's say it's subjective. The game designers have come to the conclusion that, subjectively, they want to get rid of clone grades. Hope that helps clarify.
I understand this - totally do. Upgrading your clone is a thing that you do regardless of where you are in the game. However what bothers me in relation to all these small changes rolling out, is that with every removal it seems a bit of EVE's soul is lost.Every time some small thing is removed I feel like EVE's "lore" dies a little bit. Again, totally understand the game-dev idea behind the removal, but then again clones were and still are a huge part of EVE's storyline and universe.
Clones should have grades, it's normal and it's what would logically happen in the ultra-capitalistic world of New Eden. Not everybody would have access to top of the line 1 bazillion skillpoint clones, some would have cheaper one, some others will have expensive ones. Clones are disposable - totally agree - however there should be a difference between them.
How about a reverse change - we put a hard limit on the number of SP a certain clone-grade may hold, such as that your training will not progress if your clone's brain cannot handle the data? This way we don't pay not to lose skillpoints but we pay to be able to progress in training. After all, you need to have a special brain to understand Astrometrics V :P Or how about we have different types of clones that give small bonuses to a certain skill - you would have clones for Industrialists, clones for Researches or clones for the pew-pew loving fans, clones for FC's (I dunno, explanations can be found really easy, like : an FC-specialised clone has more I/O ports and neural connections than a standard clone allowing for faster and more efficient data flow, which in turn increases the effectiveness of links and such)
To sum things up : I feel the clone is slowly becoming the respawn-point/soul-guide , and although in essence it always was that - the coat of polish that it had in EVE made it feel very very different. And in the end it's one of the reasons that we love this game so much - because it's different.
[i]"And now my ship is oh so cloaked and fit
It never felt so good, I never felt so hid"[/i]
- Ramona McCandless, Untitled
|